At Savzz, we help people find ways to spend less and get more from what they buy. This calculator looks at one of the fastest growing and least tracked household expenses in the UK, money spent inside video games.
Most people have a rough idea what a game costs to buy. Very few have added up what they have spent inside it afterwards. Loot boxes, gacha pulls, battle passes, skin bundles, in-game currency packs, these small purchases add up fast and the total across a year is almost always higher than people expect.
This tool lets you build your full picture across every game, mark child accounts separately, and see what the annual total actually looks like.

Who Is This Calculator For?
This tool is useful for anyone who spends money inside games, or anyone responsible for someone who does. It is especially helpful if you are:
- A parent who wants to understand what your child is spending on Roblox, Fortnite, EA FC, or any other game and what the annual total actually looks like
- A gamer who has never added up what you spend on battle passes, skins, loot boxes, and currency packs across all your games combined
- Someone who plays gacha games like Genshin Impact or Honkai: Star Rail and wants to see what the pity system is costing you in real money terms
- Anyone trying to cut back on spending who wants to identify where the money goes before making changes
- A couple or household where gaming spending has never been treated as a proper budget line item
Who Is This Calculator Not Suitable For?
- Anyone looking for gambling addiction support. This is a financial awareness tool. Loot boxes share some characteristics with gambling but this calculator does not assess gambling behaviour or disorder. If you or someone you know is struggling with compulsive gaming spending, the NHS and charities like GamCare can offer proper support.
- Professional esports players or streamers. If gaming spending is a business expense, a standard expense tracking tool is more appropriate than a consumer awareness calculator.
How to Use the Calculator
Use the quick-add buttons to add games from your list. They are organised into four groups: console and PC games, mobile games, kids games, and battle passes.
Click a button and the game is added to your list. The button changes colour so you can see at a glance what is already included. If you remove a game from the list, the button resets so you can add it again.
For each game, you can edit the monthly spend figure to match what you actually spend rather than the default. Use the Mark as child button on any game being played on a child’s account, this feeds into a separate total for children and triggers specific advice for parents at the bottom of the results.
For anything not in the quick-add list, use the Add Your Own Game section at the bottom.
Add each game using the quick-add buttons or enter your own. For each game, fill in how much is spent per month and what type of purchase it is. The total and awareness scores update instantly.
Console and PC
Mobile Games
Kids Games
Battle Passes
Add Your Own Game
Add games above to see your in-game spending total and awareness score.
How Much Do UK Gamers Spend on In-Game Purchases Per Year?
The video games industry has shifted dramatically over the last ten years. Most big games are now free to download and make their money through ongoing purchases inside the game. This model, called free-to-play, has grown into one of the largest revenue streams in entertainment.
Research from the UK Interactive Entertainment Association (UKIE) found that UK consumers spent over £7 billion on games in 2023, with a growing share of that coming from in-game purchases rather than upfront game purchases. Globally, mobile games alone generated over $90 billion in revenue in 2023, almost all of it from in-game spending rather than paid downloads.
For individual players, the figures really vary. A casual player who buys one battle pass per season might spend £25 to £40 per year on a single game. A regular gacha player spending on pulls in Genshin Impact might spend £100 to £500 per year. An EA FC player buying packs regularly to build their Ultimate Team could spend hundreds without a specific item to show for it.
The UK average for adult gamers who make in-game purchases is estimated at around £50 to £100 per year, but this average is pulled down heavily by players who spend nothing beyond the game cost. Among active in-game spenders, the figures are typically much higher.
What Are Loot Boxes and Why Are They Controversial?
A loot box is a randomised in-game reward that you pay for without knowing what you will receive. You spend real money to buy a box, pack, or case and then open it to find a random selection of items. Some are worth more than others. Some are extremely rare.
The controversy around loot boxes in the UK comes from their similarity to gambling. You spend money, you get a random result, and the rare items that drive the spending are deliberately kept at low drop rates to encourage repeat purchases. The UK Gambling Commission reviewed loot boxes in 2023 and while they have not yet classified them as gambling under UK law, the debate continues and several countries have already moved to regulate or ban them.
The games most associated with loot boxes in the UK are:
EA FC and FIFA Ultimate Team packs. The most-discussed loot box system in the UK. Packs contain random player cards and the chance of getting a top-rated player is typically under 1%. EA has published pack odds since 2023 but the rates remain very low. Building a competitive Ultimate Team through packs alone costs many hundreds of pounds for most players.
Counter-Strike 2 weapon cases. Cases in CS2 require a separate key purchase of around £2 to open. The chance of unboxing a rare or covert item is under 1% and the most valuable knife skins have a drop rate of around 0.26%. The expected cost of obtaining a specific rare item through case openings can run into hundreds or thousands of pounds.
Apex Legends Apex Packs. Apex Packs contain random cosmetic items. The game guarantees a legendary item every 30 packs, with a hard pity at 500 packs for a specific legendary. At around £1.60 per pack, guaranteed pity costs up to £800.
What Is a Gacha Game and How Does the Spending Work?
Gacha is a Japanese term, named after capsule toy vending machines, that describes games where players spend currency on random character or item draws. Gacha games are the dominant model in mobile gaming and some of the biggest earning apps in the world use this system.
Genshin Impact is the most popular gacha game in the UK and globally. Players spend Primogems on wishes which are pulls from a random pool of characters and weapons. The game uses a pity system where a 5-star character is guaranteed within 90 pulls. At roughly £1.30 per pull in Primogems purchased with real money, a guaranteed 5-star costs up to around £117. Getting a specific featured character requires a 50/50 gamble on top of the pity, meaning a guaranteed specific character can cost up to around £234 at worst.
To fully upgrade a single character by getting all seven copies, something hardcore players aim for, the theoretical maximum cost is several thousand pounds.
Honkai: Star Rail uses a near-identical system. A guaranteed 5-star character costs up to 90 pulls at similar real-money prices.
Raid: Shadow Legends is notable for its heavy advertising in the UK, often targeting older adults. Its monetisation relies heavily on energy refills, shard pulls, and limited-time events that create artificial urgency to spend.
The important thing to understand about gacha games is that the base game is often genuinely enjoyable and free to play. The spending is driven by wanting specific characters or weapons that are only available through random pulls during limited time windows. This time pressure combined with the random element is the core of the monetisation design.
Roblox and Kids In-Game Spending: What Parents Need to Know
Roblox is one of the most popular games among UK children aged 6 to 16. It is free to download and uses Robux as its in-game currency. Robux is bought with real money and used across thousands of different games and experiences within the Roblox platform.
The spending dynamic in Roblox is different from loot boxes. Robux is spent on specific items, game passes, and avatar accessories rather than random drops. This makes it more transparent but no less costly for families where a child has access to a device with payment details saved.
£4.99 buys 400 Robux. Popular items and game passes typically cost between 50 and 500 Robux each, meaning £4.99 buys roughly two to five meaningful items. A child spending £10 per month on Robux is purchasing 800 Robux, which disappears quickly in popular games.
The main risk with Roblox spending for parents is not loot box mechanics but rather the very low barrier to making purchases on a device where payment details are saved. A child who knows how to find the item they want can complete a purchase in a few taps without fully understanding that real money has been spent.
How to limit Roblox spending for children: On iOS, go to Settings, Screen Time, Content and Privacy Restrictions, and turn off In-App Purchases. On Android, open the Play Store, go to Settings, Family, and enable purchase approvals. On the Roblox platform itself, you can set spending limits through parental controls in the account settings.
Battle Passes: Are They Worth the Money?
A battle pass is a seasonal subscription within a game that unlocks additional rewards as you play. They are typically sold for around £7 to £10 per season and last for two to three months.
The value proposition of a battle pass is different from loot boxes and gacha. You know exactly what you are paying for and the rewards are unlocked progressively through playing rather than randomly. Many gaming communities consider battle passes to be better value than loot boxes because the spend is transparent and predictable.
The catch is that battle passes need a lot of playtime to unlock all their rewards and the rewards expire at the end of the season. This creates a psychological pressure to play enough to feel you have got your money’s worth, and to renew at the start of the next season even if you are less actively playing.
Over a full year across one game with four seasons of battle passes, the cost is around £28 to £40. Across three or four games simultaneously, annual battle pass spend alone can reach £100 to £160.
The Real Cost of In-Game Currency Packs
Most games that sell in-game currency do so at awkward price points that are designed to leave you with just not quite enough currency for what you want.
A £7.99 pack of V-Bucks in Fortnite gives you 1,000 V-Bucks. A skin costs 1,500 V-Bucks. So you need either two packs and have some left over, or you buy the next pack up at £15.99 for 2,800 V-Bucks. This leftover currency, sometimes called broken currency in consumer research, accumulates and tempts further purchases to use it up.
The same pattern applies across EA FC coins, GTA Shark Cards, NBA 2K VC packs, and most other currency systems. The pricing tiers are structured to make the most efficient purchase just slightly over what you have available.
Being aware of this pattern does not make you immune to it but it does make the decision to buy feel more deliberate and less automatic.
Practical Tips for Managing In-Game Spending
- Set spending limits on every platform your household uses. PlayStation, Xbox, Nintendo, Apple, and Google all have parental control settings that allow monthly spending caps or require approval for every purchase. Setting these up once removes the need to rely on willpower or conversation every time a purchase prompt appears.
- Turn off saved payment details on children’s accounts. Requiring a card number to be entered for each purchase is one of the most effective ways to introduce friction into impulsive in-game spending. Children who have to ask for a card are also making the spending visible in a way that automatic payments are not.
- Treat battle passes as subscriptions and list them. Use the subscription creep calculator alongside this one to make sure battle passes are included in your household’s total subscription spend. Three or four active battle passes is a meaningful ongoing cost that belongs in a proper budget.
- Set a monthly in-game budget per person. Giving children a specific Robux or V-Bucks budget per month, whether through a physical gift card or a capped account, teaches spending decisions within a limit rather than removing gaming spending entirely.
- Wait before buying. Most in-game purchase systems create urgency through limited-time offers and countdowns. Most of the time the item comes back, the deal reappears, or you find you did not want it as much as the countdown made you feel. A 24-hour wait rule on any purchase over £10 catches a meaningful proportion of impulsive spending.
- Search for gaming discount codes on Savzz before buying gift cards. Many game platform gift cards and top-up cards are available through retailers who offer working discount codes. Our gaming deals and tech promo codes pages list current offers.
What UK Regulators Are Saying About Loot Boxes
The UK Gambling Commission reviewed loot boxes in 2023 and concluded that most do not currently meet the legal definition of gambling under UK law because players receive an item of some kind from every purchase, even if its value is very low. However, the Commission noted significant concerns and recommended that parents be given better tools to control spending.
The government’s technical working group on loot boxes published a report in 2023 recommending that games industry publishers introduce stronger protections including spending limits, transparent odds disclosure, and age verification for loot box purchases. Several major publishers including EA, Activision, and Ubisoft have since published drop rates for their loot box systems in response to regulatory pressure.
Belgium and the Netherlands have gone further and banned paid loot boxes entirely, classifying them as gambling. Australia conducted a major parliamentary inquiry that recommended similar action. The UK has not followed suit yet but the regulatory direction of travel is clear.
For parents and players in the UK, the practical implication is that transparent odds are now published for most major loot box systems, which means you can look up the actual probability of getting the item you want before spending. These odds are almost always lower than players intuitively assume.
The Smarter Way to Game: Enjoy It, Know the Cost
Gaming is a genuine source of entertainment, creativity, and social connection for millions of people across the UK. The point of this calculator is not to say that spending money on games is wrong. It is to make the total visible so you can decide whether the current level feels right.
For most people who use the calculator, one of two things happens. Either the annual total is lower than expected and they feel comfortable. Or it is higher and they make one or two changes, usually around parental controls or being more deliberate about currency purchases.
Before you buy game credit, gift cards, or subscriptions from any UK retailer, check Savzz first. Our gaming deals, toys and games vouchers, and tech promo codes pages list working discount codes that can reduce the cost of gift cards and top-up credit across major UK retailers.
Frequently Asked Questions
How much does the average UK gamer spend on in-game purchases per year?
Among UK gamers who make in-game purchases, the average annual spend is estimated at around £50 to £100 based on industry research from UKIE and consumer data from UK banks. This average is pulled down by players who spend nothing beyond the initial game cost. Active in-game spenders, particularly those playing gacha games or buying EA FC packs regularly, typically spend well above this figure. Use the calculator above for your own total.
Are loot boxes gambling in the UK?
Under current UK law, most loot boxes are not classified as gambling because players receive an item of some kind from every purchase. The Gambling Commission reviewed this in 2023 and while it did not change the legal classification, it raised concerns and recommended stronger protections. The debate continues and several countries have classified loot boxes as gambling or banned them. The UK’s regulatory approach is still evolving.
How much does it cost to guarantee a character in Genshin Impact?
Using real money, a guaranteed 5-star character in Genshin Impact costs up to 90 pulls at around £1.30 per pull in top-up Primogems, giving a worst-case cost of around £117 per character. Because the pity is a 50/50 between the featured character and a standard 5-star, guaranteeing a specific featured character at worst costs 180 pulls or around £234. Fully constellation-maxing a single character theoretically requires 7 copies, making the maximum cost several thousand pounds.
How much does it cost to get a good team in EA FC?
There is no fixed answer because EA FC pack odds are random. The chance of packing a top-rated player from a standard pack is typically under 1%. Many players spend hundreds of pounds on packs without getting the specific player they want. EA has published pack odds since 2023, which you can check in-game before buying. Buying players directly from the transfer market using coins earned through playing is the only guaranteed way to get a specific player at a known cost.
How can I stop my child spending money on Roblox?
The most effective approach is to remove saved payment details from their device or account and require physical gift cards instead of direct card charges. On iOS, go to Settings, Screen Time, and turn off In-App Purchases. On Android, go to Google Play Settings and enable purchase approval. On the Roblox platform, parental controls in the account settings allow spending limits. A fixed monthly Robux allowance through gift cards teaches children to budget within a limit.
Is a battle pass worth buying?
Compared to loot boxes and gacha, battle passes offer more transparent value, you know what you are paying and you know what you will receive if you play enough. Whether one is worth it depends on how much you play the game. Most battle passes require consistent regular play to unlock all rewards before the season ends.
If you play a game casually, the pressure to play enough to get your money’s worth can reduce enjoyment rather than enhance it. If you play regularly anyway, a battle pass can add meaningful content for a modest cost.
Who built this calculator?
The Savzz Loot Box and In-Game Spending Calculator was built by the team at Savzz.co.uk, a UK discount code and money-saving site. We built it because in-game spending is one of the most undertracked household expenses in the UK and no other tool lets you see your full picture across multiple games, mark child accounts separately, and understand the real annual total in one place. It is completely free to use with no sign-up required.